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When you design an e-learning, you do this with the aim of providing students with valuable and applicable information and skills. You want your e-learning to offer added value in the short and long term.
In addition, the design of the e-learning is essential. Developing e-learning effectively involves trial and error. Learn from mistakes, explore what obstacles students experience, and learn from their feedback.
Design Thinking is a process where a challenge or problem of a student or organisation is identified and then comes to a joint solution to solve this problem via e-learning to address.
How to do this? We'll explain that to you below.
To develop e-learning that really matches the target group, it's important to empathise with them. What does a working day look like? What challenges does the employee face? There are several ways to do this:
Spend a day at work, have coffee together to find out what's going on and be open to an honest and open conversation.
In addition, observe what the daily activities mainly consist of.
Pay attention to issues that the employee gets stuck on or seems to be experiencing problems with.
Also pay attention to attitude and motivation!
Talk to people from different levels of the organisation. Research whether what they want to learn about matches. Do they describe the same challenges, problems, and successes?
Based on the insights you've gained through field research and interviews, you create a persona. This persona has the collective properties and experiences the desires, needs, fears and problems of your target group.
Often, e-learning seems like a fairly simple, quick to implement solution to a problem. But nothing could be further from the truth.
Unfortunately, too often action is taken quickly, which means that insufficient time is invested in clearly defining the problem. This then results in an e-learning where this problem is not adequately addressed and so the e-learning does not help solve the problem.
“Problem” sounds quite negative, but what we mean by this is that the target group research generates a certain need.
Perhaps it is important for the organisation that employees improve their “soft skills” or maybe a new way of working has been introduced that needs thorough introduction and training. The last example is quite concrete, but the first example is more difficult to define.
Then you connect concrete goals to the problem. Try to formulate these SMART goals (specific, measurable, acceptable, realistic and time-bound).
During this step, it is very important (but unfortunately this is not always done) to involve the target group in the plan of action.
Let the target group contribute ideas about what they want to learn and how they want to learn it. In this way, employees feel more involved in the e-learning from the start and feel seen and heard, which is what the intrinsic motivation benefits.
Here are a few ways you can design this:
1. Brainstorming: through discussions. Depending on the group size, you may be able to divide the group into smaller groups. Ultimately, the intention is for all groups to present what they think is the main goal and how they want to achieve it. You can use posters or post-its for this.
2. Engage the creativity of the employees: for example, let employees draw what their ideal work scenario looks like and what they still miss. Then let them contribute to how an e-learning can contribute to the solution. Mind maps are also very suitable for this.
Want to learn more about e-learning? Download our free e-book full of e-Learning Essentials!
Employees can best really envision the e-learning when they receive a visual presentation, for example in the form of a sketch, a simulation or a trial learning environment.
With Pluvo, you can start for free. So there is no cost involved in making your prototype.
Make sure that the prototype clearly has all the elements that employees found important during the brainstorming sessions.
The employees then provide feedback, after which you can further adapt the prototype and focus on the target group.
When the first version of the e-learning is finished, the student's role is not over yet. After all, they are essential for the success of e-learning.
Ask them:
In short, do thorough research among your target group before you start designing an e-learning. They are essential in determining the success of your e-learning.
Involve them in every phase of the design and actively seek their feedback as they complete the training.
And what about the prototype? Of course, you build it in Pluvo!
As an educational expert specialising in online learning, I have been writing blogs for Pluvo for 5 years. My focus is on powerful learning solutions for organisations. Universal Design for Learning and inclusive learning are my passion; I believe that education should be accessible and fun for everyone.
I've been combining my 35 years of HR experience with copywriting for over 15 years. And even then, I learn new things over and over again. That's what makes writing blogs for Pluvo so incredibly interesting!