Teach your employees new things by letting them play!

HR/learning in organisations
5/9/2019

Learning doesn't have to be boring anymore. In fact, you learn better by playing. This is not only interesting for children. It also offers opportunities for organisations. Let's play!

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Learning doesn't have to be boring anymore. In fact, you learn better by playing. This is not only interesting for children. It also offers opportunities for organizations. Let's play!

Learning through gamification

“English is not a foreign language.”

So is an adolescent, who says he has no talent for languages, but invariably comes home with a 9 for English.

He is living proof of what more and more scientists are concluding: you learn best by playing.

In this case, the countless hours spent playing English-language Pokémon games, Minecraft, and Rollercoaster Tycoon pay off in high report figures.

Recently, he also acquired strategic knowledge and improved hand-eye coordination. If only his mother had known that earlier.

Then she probably wouldn't have made a big deal of it if he stuck back to his screen instead of playing outside.

In fact, maybe she would have started gaming herself!

Interesting interaction

You really don't have to be an adolescent to benefit from games.

Higher education and business are also discovering the possibilities of learning through play.

You combine fun and competition with new knowledge and voila: naturally, an interesting interaction occurs.

Actually, the principle is quite simple: by rewarding the desired behavior, the player is challenged to gain even more knowledge and experience. Only to be rewarded again.

Not just with a virtual medal, his name in glitter letters or a high place in the ranking. But between the lines, also with permanent behavioral change and knowledge enrichment. At an ever higher level. How useful is that, as an HR development tool?!

In this blog, we would like to list some of the benefits of gamification for you.

Want to learn more about e-learning? Download the free e-book “e-Learning Essentials”.

Benefit #1: Self-direction

Gaming is actually like e-learning: it's completely in line with these times, where self-control is cherished.

If you set it up smartly, your employee can work on it at the time that suits them and from the location that suits them best.

But a good game goes one step further than a regular e-learning module.: it mainly lets someone think, analyze and make decisions for themselves. Full control!

Benefit #2: From theory to practice

You can endlessly stamp theory in your head and focus on complicated formulas on paper.

But what is clearer than actually seeing what causes something?

This does not only apply to technical issues, such as architecture or mechanics. It is also necessary to provide insight into logistics and business processes serious gaming a very interesting and accessible solution.

Benefit #3: Get on your snout safely

Another advantage of gamification: you can vary and simulate endlessly. Someone can try out things in a safe environment that are in real life would be unthinkable or too dangerous.

Experiment with new procedures, product improvements, or changed traffic situations.

Are you making a mistake? Doesn't matter. You just try again. And again...

Benefit #4: Collaboration

While gaming provides a lot of personal control, it can certainly also connect.

A competition between colleagues, a joint project or easily sharing your own results via the cloud: it's all possible. Ideal for sharing knowledge.

Feel free to use your colleague's mistakes as your own learning opportunity, that will ultimately benefit the organisation.

And when you take a new step yourself, don't forget to do it shine. This is not only a pat on the back for yourself, but also takes your colleagues one level further.

Benefit #5: The fun factor

Of course, the effect of the games is serious business: after all, it's about acquiring new knowledge, letting attitudes last or improving products and services.

But the great thing is that you can package all those desired effects into a fun game that people will participate in voluntarily. Through a smart structure and design, you can ensure that someone is triggered to go ahead and push their limits.

And what he has learned will also stick around better and longer than if he had just found it in a theory book.

Sounds interesting right?

We think so too. At Pluvo, we can tell you a lot more about online and offline opportunities. From games, but also from other e-learning options, that can be easily linked to them. So feel free to contact us. We toying happy to meet your needs! (Sorry, that pun had to be removed.)

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